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If I load a (glb) at runtime, I don't just want to instantiate it once, I may want to instantiate further copies in future.
I am not sure if the API is really setup for this but what I can do is cache the GltfImport and then run InstantiateMainSceneAsync on it whenever I want to instantiate a new copy. Does this make sense? Does a better way exist?
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If I load a (glb) at runtime, I don't just want to instantiate it once, I may want to instantiate further copies in future.
I am not sure if the API is really setup for this but what I can do is cache the GltfImport and then run InstantiateMainSceneAsync on it whenever I want to instantiate a new copy. Does this make sense? Does a better way exist?
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