At which stage is the texture in YUV format converted into RGB? #2583
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xujunjie12345
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Is the following explanation by GPT correct? The data format of ImageFormat.PRIVATE is defined by the hardware and may be in YUV or other compressed formats. However, when it is bound to the OES texture, the hardware will handle it automatically: |
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After HDR is enabled, at the final stage on the server - side, the RGBA16 texture is converted into YUV format.
However, I don't understand at which stage on the client - side it is converted back to RGBA16.
Your advice is much appreciated.
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