-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathapp.js
137 lines (114 loc) · 4.33 KB
/
app.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var score, roundScore, activePlayer, gamePlaying;
init();
// textContent is used setter
// document.querySelector("#current-" + activePlayer).textContent = dice;
// we can also change the html with innerHTML
// document.querySelector("#current-" + activePlayer).innerHTML =
// "<em>" + dice + "</em>";
// textContent is used as getter
// var x = document.querySelector("#current-" + activePlayer).textContent;
// console.log(x);
// function btn() {
// // do something
// }
// btn();
// document.querySelector(".btn-roll").addEventListener("click", btn);
/**
* roll dice button handler
*/
document.querySelector(".btn-roll").addEventListener("click", function () {
if (gamePlaying) {
console.log("button was clicked");
// 1. Get a random number
var dice = Math.floor(Math.random() * 6) + 1;
// 2. Display the result
var diceDom = document.querySelector(".dice");
diceDom.style.display = "block";
// change src attribute in the dom
diceDom.src = "dice-" + dice + ".png";
// 3. Update the round score IF the rolled number was NOT a 1
// here == does type coersion and === doesn't
if (dice !== 1) {
roundScore += dice;
document.querySelector(
"#current-" + activePlayer
).textContent = roundScore;
} else {
// Change the active player
nextPlayer();
}
}
});
/**
* hold
*/
document.querySelector(".btn-hold").addEventListener("click", function () {
if (gamePlaying) {
// Add current score to global score
score[activePlayer] += roundScore;
// Change the UI
document.querySelector("#score-" + activePlayer).textContent =
score[activePlayer];
// check if player won the game
if (score[activePlayer] >= 100) {
document.querySelector("#name-" + activePlayer).textContent = "Winner!";
document.querySelector(".dice").style.display = "none";
document
.querySelector(".player-" + activePlayer + "-panel")
.classList.add("winner");
document
.querySelector(".player-" + activePlayer + "-panel")
.classList.remove("active");
gamePlaying = false;
} else {
nextPlayer();
}
}
});
function nextPlayer() {
activePlayer === 0 ? (activePlayer = 1) : (activePlayer = 0);
roundScore = 0;
document.querySelector("#current-0").textContent = "0";
document.querySelector("#current-1").textContent = "0";
// change the style of the component as well
// document.querySelector(".player-0-panel").classList.remove("active");
// document.querySelector(".player-1-panel").classList.add("active");
// better way is to toggler the class name, i.e. if exists, remove otherwise delete
document.querySelector(".player-0-panel").classList.toggle("active");
document.querySelector(".player-1-panel").classList.toggle("active");
document.querySelector(".dice").style.display = "none";
}
/**
* On reset request, reset the game
*/
document.querySelector(".btn-new").addEventListener("click", init);
/**
* Initialize the game
*/
function init() {
score = [0, 0];
roundScore = 0;
activePlayer = 0;
gamePlaying = true;
// We can also modify css with querySelector
document.querySelector(".dice").style.display = "none";
document.getElementById("score-0").textContent = "0";
document.getElementById("current-0").textContent = "0";
document.getElementById("score-1").textContent = "0";
document.getElementById("current-1").textContent = "0";
document.getElementById("name-0").textContent = "Player 1";
document.getElementById("name-1").textContent = "Player 2";
document.querySelector(".player-0-panel").classList.remove("winner");
document.querySelector(".player-1-panel").classList.remove("winner");
document.querySelector(".player-0-panel").classList.remove("active");
document.querySelector(".player-1-panel").classList.remove("active");
document.querySelector(".player-0-panel").classList.add("active");
}