Destroyed Buildings #1501
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How are destroyed buildings being handled? Is there some save state for those built into Hearts and Minds? Im looking for a way to long term destroy some buildings in a town to simulate a desaster but it would be a buzz killing if those buildings are repaired after a save+restart. I tried to destroy some buildings before with editor modules but it just ended up with the same building repaired on top of the wreck. |
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Replies: 1 comment
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Hello,
No, the mission just listen to addMissionEventHandler ["BuildingChanged", btc_rep_fnc_buildingchanged];
BI issue 🤷: https://feedback.bistudio.com/T133265 |
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Hello,
No, the mission just listen to addMissionEventHandler ["BuildingChanged", btc_rep_fnc_buildingchanged];
and change reputation accordingly: /~https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/rep/buildingchanged.sqf
BI issue 🤷: https://feedback.bistudio.com/T133265