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Releases: StarWarsFoundryVTT/StarWarsFFG

V1.8-alpha4 Foundry v10 Compatibility Release

22 Oct 11:01
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Continued Foundry V10 compatibility.

Still an alpha. Still buggy.

What's changed since alpha 3

Full Changelog: v1.8-alpha3...v1.8-alpha4

V1.8-alpha3 Foundry v10 Compatibility Release

24 Sep 19:17
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Continued Foundry V10 compatibility.

Still an alpha.

Still very buggy, but better.

Thanks to @wrycu as ever for putting in the hours!

V1.8-alpha2 Foundry v10 Compatibility Release

10 Sep 21:19
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Continued Foundry v10 compatibility. There will still be bugs.

But less of them now.

Thanks to @wrycu for putting in a bunch of effort converting various data.data data.system data.data.data.data ๐Ÿคฏ usages into v10 friendly things.

V1.8-alpha1 Foundry v10 Compatibility Release

19 Aug 20:46
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Basic Foundry v10 compatibility release

There will be bugs. Many bugs.

v1.72

30 Jan 21:58
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Small bug fix release to clear up issues introduced by Foundry v9.245.

What's Changed

New Contributors

Full Changelog: v1.71...v1.72

v1.71

23 Jan 18:31
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Small hotfix release to tackle bugs introduced in v1.7.

What's Changed

Full Changelog: v1.7...v1.71

v1.7

15 Jan 23:35
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This is our first release which officially supports Foundry VTT 9.x versions.

DISCLAIMER: Please ensure you back up your existing worlds before upgrading to Foundry VTT 9.x and StarWarsFFG v1.7

The primary purpose of this release is to provide compatibility with the changes to Foundry, but it also comes packed with bug fixes for almost all the most major issues experienced in v1.6 and the breaking changes Foundry's big (totally worthwhile) update to 0.8.x and 9.x brought our way.

Huge thanks to @wrycu @tropiclwd and @Rysarian for contributing bug fixes, managing our big ol' stack of issues, testing, and just generally keeping me sane enough to work on getting this release out.

Known issues:

  • Item attachments / mods are still rather buggy. Deep-embedded items (such as an item modifier on an item attachment, on a weapon or armour piece) cannot be directly edited. As a workaround, edit the item templates and delete / re-add them to the characters.

On a personal note, this will likely be the last release I will get involved with for the starwarsffg system (barring any minor hotfixes needed in the immediate aftermath of this release). My attention going forward will be 100% focused on building out the new system I have planned to supersede this old girl.

That said, I know some will be keen to stick with what they know so I fully encourage anyone actively using this system to keep contributing any bug fixes, feature enhancements or whatever else takes their fancy. The old system will not be going anywhere - I just don't plan to actively support it going forward.

v1.6

27 Jun 22:03
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This is our first release which officially supports Foundry VTT 0.8.x versions.

DISCLAIMER: Please ensure you back up your existing worlds before upgrading to Foundry VTT 0.8.x and StarWarsFFG v1.6

The primary purpose of this release is to provide compatibility with the changes to Foundry, but there are also some minor bug fixes for known issues in v1.5.

There is one major new feature for this release:

  • Big thanks to @drmattsuu for their work on the OggDude NPC Importer introduced in this release.

Huge thanks also to @Rysarian for being utterly invaluable, continually testing the dev branch on the road to this release and providing detailed bug reports and QA.

Known issues:

  • Item attachments / mods are still rather buggy. Deep-embedded items (such as an item modifier on an item attachment, on a weapon or armour piece) cannot be directly edited. As a workaround, edit the item templates and delete / re-add them to the characters.
  • Some of the modifier edit screens such as in Force Power upgrades, Specialisations and Signature Abilities are behaving oddly with some sort of off-by-one bug when adding, removing or editing modifiers.

None of the above issues are massive blockers to playability so I decided it was more important to get this release out to provide 0.8.x compatibility as soon as possible rather than waiting to iron out these quirks.

v1.5

04 Jun 13:00
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This is our final release for Foundry VTT 0.7.x, allowing us to begin preparing the system to support Foundry VTT 0.8.x going forward.

Big thanks to @Rysarian who has stepped up to provide a whole bunch of quality of life updates and bug fixes for this release.

Thanks also to contributors for this release:
@urbanhusky
@Myrnedraith
@basicgm

And as ever, @cstadther / dragkun.

Changelog:

New Features / Improvements

  • All dice (except force die) will show a tooltip detailing the result of each die roll. This should also improve accessibility.
  • Improvements to the FFG dice pool dialog UI (details here: dfbce51).
  • Vehicle encumbrance tracking.
  • Allow switching between Genesys and Star Wars vehicle range bands in the system settings.
  • Allow item mods/attachments on armour.
  • Fixes / improvements for sheet formatting for weapon / armour mods and attachments.
  • Added simple tracker for uses of medical items. Tracker can be a range between 0 and 5. Label can be changed by sheet or globally.
  • Allow weapon mods for Vehicle Weapons.
  • Show item notes in weapon roll card.
  • Allow use of any characteristic on any weapon. Covers cases such as Aeffects, Selonian Tail weapon, Realm of Terrinoth thrown weapons, etc. Please note this change may require you to edit your existing melee / brawn weapons and assign the appropriate characteristic in the item configuration.
  • Allow selection of associated roll skill on Vehicle Weapons to cover cases where they do not default to Gunnery.

Bug fixes

  • Fixed issue with Skill Add Threat modifier dropdown not populating skill list
  • Fixed issue where configuration tab was not visible from v1 item modifer and item attachment sheet.
  • Fixed issue where "block" values were incorrectly specifying data type.
  • Fixed bug where unlinked tokens could not roll weapons that were added on their token sheets but were not on original actor sheets.
  • Fixed typo in console logs (no more weaon).
  • Fixed missing checkboxes on Adversary sheet options.
  • Fixed issue preventing rolls from the Token Action HUD module from properly calculating minion group skill upgrades.
  • Fixed bug causing drag/dropped item mods to duplicate instead of stacking ranks.
  • Fixed issues with character defense/soak calculation related to item mods and attachments.
  • Fixed (Terrinoth) Alchemy which was using Willpower when it should be using Intellect.

v1.4

10 Mar 20:28
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The big ticket highlight for this release is:

  • Item attachments!

IMPORTANT NOTE: This will require a complete OggDude reimport AFTER first deleting the Skills and Item Attachment compendiums.

Along with...

  • Better migration of alternate skill lists between updates.
  • Various bug fixes and improvements for the send to chat feature, and weapon attack chat messages.
  • Lots of CSS overhauls, allowing better support for multiple themes, custom tweaks and UI modules.
  • Various bug Fixes and enhancements to item modifiers
  • Bug fixes and improvements to the importers, including better support for SWA imports where armour items were previously hard coded into gear.
  • Improvements to the Deutsch localisation
  • Bug fixes and feature enhancements to the Group Manager
  • Better support for PDFoundry

And so much more... so much that I'm not going to even attempt to include it all in these notes, so check out the git commit changes here (#832) if you're inclined to dig deep... there's a lot to see!

Thanks to all the contributors for this release:

  • aljovin
  • Shyster Effd#5441
  • ArbuckleZero
  • Mandaar
  • florianpiekert

We love you all!

And as always, huge props to dragkun (@cstadther) for working like absolute mad, churning out constant code, and steering this crazy ship.

This is the way.