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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScores, activePlayer,gamePlaying,lastDice;
init();
document.querySelector('.btn-roll').addEventListener('click', function ()
{
if(gamePlaying)
{
//1. Random number
var dice = Math.floor(Math.random()*6) +1;
var dice1 = Math.floor(Math.random()*6) +1;
console.log(dice,dice1);
//2. Display result
document.querySelector('#dice-0').style.display = 'block';
document.querySelector('#dice-1').style.display = 'block';
document.querySelector('#dice-0').src = 'dice-' + dice + '.png';
document.querySelector('#dice-1').src = 'dice-' + dice1 + '.png';
//3. Update the roundNumber but only IF the rolled number was NOT ONE
if(dice!==1 && dice1!==1)
{
//add score
roundScores += dice + dice1;
document.querySelector('#current-' + activePlayer).textContent = roundScores;
}
else
{
//next player
nextPlayer();
}
//4. if 6 rolled twicein a row then lose all points
/*
if(lastDice === 6 && dice === 6)
{
document.querySelector('#score-' + activePlayer).textContent = 0;
nextPlayer();
}
else if(dice!==1)
{
//add score
roundScores += dice;
document.querySelector('#current-' + activePlayer).textContent = roundScores;
}
else
{
//next player
nextPlayer();
console.log(lastDice,dice);
}
lastDice = dice;
*/
}
});
document.querySelector('.btn-hold').addEventListener('click',function()
{
if(gamePlaying)
{
//Add current score to global score
scores[activePlayer] += roundScores;
// update the UI
document.querySelector('#score-' + activePlayer).textContent = scores[activePlayer];
//update winning score
var input = document.querySelector('.winNo').value;
if(input)
{
var winNo = input;
}
else
{
var winNo = 100;
}
//check if player won the game
if(scores[activePlayer] >= winNo)
{
//won
document.querySelector('#name-' + activePlayer).textContent = 'winner!';
document.querySelector('.dice').style.display = 'none';
document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
gamePlaying = false;
}
else
{
//next player
nextPlayer();
}
}
});
function nextPlayer()
{
activePlayer === 0? activePlayer = 1 : activePlayer = 0;
roundScores =0;
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
//document.querySelector('.player-0-panel').classList.remove('active');
//document.querySelector('.player-1-panel').classList.add('active');
document.querySelector('#dice-' + '0').style.display = 'none';
document.querySelector('#dice-' + '1').style.display = 'none';
}
document.querySelector('.btn-new').addEventListener('click', init);
function init()
{
scores = [0,0];
activePlayer = 0;
roundScores = 0;
gamePlaying = true;
//document.querySelector('#current-' + activePlayer).innerHTML = '<em>' + dice + '</em>';
//var x = document.querySelector('#score-0').textContent;
document.querySelector('#dice-' + '0').style.display = 'none';
document.querySelector('#dice-' + '1').style.display = 'none';
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.getElementById('name-0').textContent = 'Player1';
document.getElementById('name-1').textContent = 'Player2';
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active');
}