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main.py
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import sys
import pygame
import numpy as np
pygame.init()
# colors
WHITE = (255, 255, 255)
GRAY = (180, 180, 180)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLACK = (0, 0, 0)
# Proportions and widths
WIDTH = 300
HEIGHT = 300
LINE_WIDTH = 5
BOARD_ROWS = 3
BOARD_COLS = 3
SQUARE_SIZE = WIDTH // BOARD_COLS
CIRCLE_RADIUS: SQUARE_SIZE // 3
CIRCLE_WIDTH = 15
CROSS_WIDTH = 25
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('Tic Tac Toe AI')
screen.fill(BLACK)
board = np.zeros((BOARD_ROWS, BOARD_COLS))
def draw_lines(color=WHITE):
for i in range(1, BOARD_ROWS):
pygame.draw.line(screen, color, (0, SQUARE_SIZE * i), (WIDTH, SQUARE_SIZE * i), LINE_WIDTH)
pygame.draw.line(screen, color, (SQUARE_SIZE * i, 0), (SQUARE_SIZE * i, HEIGHT), LINE_WIDTH)
def draw_figure(color=WHITE):
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if board[row][col] == 1:
pygame.draw.circle(screen, color, (int(col * SQUARE_SIZE + SQUARE_SIZE // 2), int(row * SQUARE_SIZE + SQUARE_SIZE // 2)), SQUARE_SIZE // 3, CIRCLE_WIDTH)
elif board[row][col] == 2:
pygame.draw.line(screen, color, (col * SQUARE_SIZE + SQUARE_SIZE // 4, row * SQUARE_SIZE + SQUARE_SIZE // 4),
(col * SQUARE_SIZE + 3 * SQUARE_SIZE // 4, row * SQUARE_SIZE + 3 * SQUARE_SIZE // 4), CROSS_WIDTH)
pygame.draw.line(screen, color, (col * SQUARE_SIZE + SQUARE_SIZE // 4, row * SQUARE_SIZE + 3 * SQUARE_SIZE // 4),
(col * SQUARE_SIZE + 3 * SQUARE_SIZE // 4, row * SQUARE_SIZE + SQUARE_SIZE // 4), CROSS_WIDTH)
def mark_square(row, col, players):
board[row][col] = players
def available_square(row, col):
return board[row][col] == 0
def is_board_full(check_board=board):
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if check_board[row][col] == 0:
return False
return True
def check_win(player, check_board=board):
for col in range(BOARD_COLS):
if check_board[0][col] == player and check_board[1][col] == player and check_board[2][col] == player:
return True
for row in range(BOARD_ROWS):
if check_board[row][0] == player and check_board[row][1] == player and check_board[row][2] == player:
return True
if check_board[0][0] == player and check_board[1][1]== player and check_board[2][2] == player:
return True
if check_board[0][2] == player and check_board[1][1] == player and check_board[2][0] == player:
return True
return False
# def minimax(minimax_board, depth, is_maximizing):
# if check_win(2, minimax_board):
# return float('inf')
# elif check_win(1, minimax_board):
# return float('-inf')
# elif is_board_full(minimax_board):
# return 0
#
# if is_maximizing:
# best_score = -1000
# for row in range(BOARD_ROWS):
# for col in range(BOARD_COLS):
# if minimax_board[row][col] == 0:
# minimax_board[row][col] = 2
# score = minimax(minimax_board, depth + 1, False)
# minimax_board[row][col] = 0
# best_score = max(score, best_score)
#
# return best_score
# else:
# best_score = 1000
# for row in range(BOARD_ROWS):
# for col in range(BOARD_COLS):
# if minimax_board[row][col] == 0:
# minimax_board[row][col] = 1
# score = minimax(minimax_board, depth + 1, True)
# minimax_board[row][col] = 0
# best_score = min(score, best_score)
#
# return best_score
def minimax(minimax_board, depth, is_maximizing):
if check_win(2, minimax_board):
return float('inf')
elif check_win(1, minimax_board):
return float('-inf')
elif is_board_full(minimax_board):
return 0
if is_maximizing:
best_score = -1000
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if minimax_board[row][col] == 0:
minimax_board[row][col] = 2
score = minimax(minimax_board, depth + 1, False)
minimax_board[row][col] = 0
best_score = max(score, best_score)
return best_score
else:
best_score = 1000
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if minimax_board[row][col] == 0:
minimax_board[row][col] = 1
score = minimax(minimax_board, depth + 1, True)
minimax_board[row][col] = 0
best_score = min(score, best_score)
return best_score
def best_move():
best_score = -1000
move = (-1, -1)
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
if board[row][col] == 0:
board[row][col] = 2
score = minimax(board, 0, False)
board[row][col] = 0
if score > best_score:
best_score = score
move = (row, col)
if move != (-1, -1):
mark_square(move[0], move[1], 2)
return True
return False
def restart_game():
screen.fill(BLACK)
draw_lines()
for row in range(BOARD_ROWS):
for col in range(BOARD_COLS):
board[row][col] = 0
draw_lines()
player = 1
game_over = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN and not game_over:
mouseX = event.pos[0] // SQUARE_SIZE
mouseY = event.pos[1] // SQUARE_SIZE
if available_square(mouseY, mouseX):
mark_square(mouseY, mouseX, player)
if check_win(player):
game_over = True
player = player % 2 + 1
if not game_over:
if best_move():
if check_win(2):
game_over = True
player = player % 2 + 1
if not game_over:
if is_board_full():
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
restart_game()
game_over = False
player = 1
if not game_over:
draw_figure()
else:
if check_win(1):
draw_figure(GREEN)
draw_lines(GREEN)
elif check_win(2):
draw_figure(RED)
draw_lines(RED)
else:
draw_figure(GRAY)
draw_lines(GRAY)
pygame.display.update()