Note: I might make a GitHub project for remgine, and ill add documentation for all the functions there
These items require remgine to enabled in order to use them.
Mitsuko allows you to easily setup and call remgine:utils/rmm
with the rmm
command. There are three versions of the
command: rmm
, rmm <value>
, rmm set <value>
. rmm
will just call the remgine:utils/rmm
function. rmm set <value>
will set
the current entity's (@s) remgine.rmm
score to the provided value. rmm <value>
does both, setting the value then
calling the function.
Temp scores are all stored in remgine.temp
and are access through $<name>
. For instance, to access the temporary
score math
you would use $math
. To add the temp score a
to all players
level
, you would use @a:level += $a
. These temporary scores act just like normal scores and can be used in place of
any other score.
Random percentages can be used with random <amount>
. For a full list of the allowed amounts, see the remgine
documentation (not yet, sorry!). i.e, if (random 50) say well, it's a 50/50 chance!
.