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tnte2.txt
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===========================================================================
Title : Torment and Torture : Classic Episode 2 - Armory of Pain
Filename : tnt2.pk3
Date Finished : Decembre 26th, 2002 (v1.0)
January 15th, 2024 (v2.0)
Author : Daniel "Tormentor667" Gimmer
Web Page : https://www.realm667.com
Email Address : info@realm667.com
Description : Remarkably, nearly a year following my triumph in the NewDoom WIAW
(Wad In A Week) Contest, the Torment & Torture Series enters its
second round. This installment boasts extraordinary effects, incredible
scenery, and an abundance of intense action, ensuring that your fingers
remain thrillingly engaged.
Additional Info : This is the largest Doom map I have ever created to date. Despite its
size, it is filled with intricate details, a variety of styles, and a
number of surprising events.
Story : After leaving the Dungeons of Torment (Episode 1), you thought your fight
was over. However, a massive and insurmountable mountainside blocked your
escape. At its peak, there appear to be some abandoned mines or something
similar. Unfortunately, it seems to be the only way out of the blasted evil
fortress behind you...
New Monster Info : In TNT2, you will encounter two new monsters. Here is some information
about them:
Heavier Heavy Weapon Dude: a formidable adversary in this narrative,
bears a striking resemblance to its predecessors, yet it stands apart
in its remarkable resilience. Outfitted with titanium armor, this enemy
is a force to be reckoned with, capable of enduring three times the damage
that its less formidable chaingunner counterparts can withstand. This
enhanced durability makes the Combat Chaingunner a daunting challenge,
requiring strategy, skill, and determination to overcome.
Infested Marines: present a unique and perilous challenge in this narrative.
Resembling other zombie types in appearance, these adversaries retain their
vital and physical abilities, unlike their Zombiemen counterparts. These
marines are a force to be reckoned with, possessing agility and speed that
is twice that of a Zombieman, coupled with a higher rate of fire. Their
formidable combat skills demand caution and strategy from any challenger,
as they require a significant amount of firepower to defeat. Engaging with
these relentless foes is a true test of endurance and skill in this thrilling saga.
Thx goes to : Derek "Afterglow" Mac Donald for the Q1TEX.WAD
Enjay, BigBadGangsta, Tarin & Ichor for technical support @ Doomworld.com's Editing forums :)
Epidermis Emporium for 2 Skins I use (sorry, don't know the author's name anymore)
FrancoisX Delmotte for the Ogro Texture Pack
Perkristian for the hires Doom sound replacements
Sigvatr for the new palette
Nash for nashgore
Authors of AltDeaths from https://realm667.com/index.php/en/component/docman/?task=doc_download&gid=766&Itemid=
NightFright for the black/white brightmaps and the statusbar code
id Software for DooM, DooM2 BUT DooM3 (I hate about that high performance sucking shit >:| Keep the old dooming style forever!)
Biffy for fixing a lot in the first (second buggy wad (music, unclosed sectors, 0 length lines,
"unpegged" misalignment and much more) and for making it absolutely perfect! :) Thx dude!
Special thanks to : Salahmander2 and Ozymandias81 for an amazing work
and help on the re-release version. Without your help,
this wouldn't be possible!
===========================================================================
* Play Information *
Map # : MAP01
Source Port : GZDoom 4.12+
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : No
New Sounds : No
New Music : Yes
New Graphics : Yes
* Construction *
Base : Drawing inspiration from a few memories of a very early ZDoom
map of mine, which was unfortunately lost in a hard disk crash,
this map includes elements borrowed from Serious Sam. These
include several secrets and the large battle sequences you
will encounter.
Build Time : v1.0 - 1 month
v2.0 - 2 months on and off
Editor(s) used : Adobe Photoshop, ZETH, ACC, edit.com, WinTex, Deutex, Ultimate Doom Builder,
DALL-E, ChatGPT, Slade
Known Bugs : None
* Other Information *
Where to Get : https://www.realm667.com
Copy Information : You can copy and edit everything in this map as long
as you credit where credit is due.