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PlaybackBuffer.cpp
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#include "PlaybackBuffer.h"
PlaybackBuffer::PlaybackBuffer( void )
{
BufferSize = 0;
Buffered = 0;
StartAt = 0;
Buffer = NULL;
}
PlaybackBuffer::~PlaybackBuffer()
{
free( Buffer );
Buffer = NULL;
}
void PlaybackBuffer::SetSize( int size )
{
if( size )
{
if( Buffer )
Buffer = (Uint8*) realloc( Buffer, size );
else
Buffer = (Uint8*) malloc( size );
}
else if( Buffer )
{
free( Buffer );
Buffer = NULL;
}
BufferSize = Buffer ? size : 0;
if( Buffered > BufferSize )
Buffered = BufferSize;
}
void PlaybackBuffer::FillStream( void *userdata, Uint8 *stream, int len, bool lock )
{
if( lock )
Lock.Lock();
if( ! Buffered )
Callback( userdata, stream, len );
else if( Buffered < len )
{
int was_buffered = Buffered;
FillStream( userdata, stream, was_buffered, false );
Callback( userdata, stream + was_buffered, len - was_buffered );
}
else
{
if( StartAt + len > BufferSize )
{
int chunk1 = BufferSize - StartAt;
memcpy( stream, Buffer + StartAt, chunk1 );
memcpy( stream + chunk1, Buffer, len - chunk1 );
}
else
memcpy( stream, Buffer + StartAt, len );
Buffered -= len;
StartAt += len;
StartAt %= BufferSize;
}
if( lock )
Lock.Unlock();
}
void PlaybackBuffer::AddToBuffer( void *userdata, int len )
{
Lock.Lock();
if( len > BufferSize - Buffered )
len = BufferSize - Buffered;
if( len )
{
if( StartAt + Buffered >= BufferSize )
Callback( userdata, Buffer + ((StartAt + Buffered) % BufferSize), len );
else if( StartAt + Buffered + len > BufferSize )
{
int chunk1 = BufferSize - (StartAt + Buffered);
Callback( userdata, Buffer + StartAt + Buffered, chunk1 );
Callback( userdata, Buffer, len - chunk1 );
}
else
Callback( userdata, Buffer + StartAt + Buffered, len );
Buffered += len;
}
Lock.Unlock();
}
void PlaybackBuffer::Clear( void )
{
Buffered = 0;
StartAt = 0;
if( Buffer )
memset( Buffer, 0, BufferSize );
}
int PlaybackBuffer::Unfilled( void ) const
{
return BufferSize - Buffered;
}