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Client.csproj
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<Project Sdk="Godot.NET.Sdk/4.0.0-beta.17">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<LangVersion>11</LangVersion>
<RootNamespace>Client</RootNamespace>
<DefineConstants>CLIENT;</DefineConstants>
<EnableDynamicLoading>true</EnableDynamicLoading>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<!--Required in Godot 4 or Newtonsoft will not be found-->
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<PlatformTarget>AnyCPU</PlatformTarget>
<NoWarn>1701;1702</NoWarn>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MoonSharp" Version="2.0.0" />
<PackageReference Include="System.Net.Http" Version="4.3.4" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<Reference Include="ENet-CSharp">
<HintPath>ENet-CSharp.dll</HintPath>
</Reference>
</ItemGroup>
</Project>