-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathbuffer.py
163 lines (133 loc) · 5.42 KB
/
buffer.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
import collections
import numpy as np
import random
class n_step_buffer:
def __init__(self, n_step):
self.n_step = n_step
self.state = collections.deque(maxlen=int(self.n_step))
self.next_state = collections.deque(maxlen=int(self.n_step))
self.reward = collections.deque(maxlen=int(self.n_step))
self.done = collections.deque(maxlen=int(self.n_step))
self.action = collections.deque(maxlen=int(self.n_step))
def reset(self):
self.state = collections.deque(maxlen=int(self.n_step))
self.next_state = collections.deque(maxlen=int(self.n_step))
self.reward = collections.deque(maxlen=int(self.n_step))
self.done = collections.deque(maxlen=int(self.n_step))
self.action = collections.deque(maxlen=int(self.n_step))
def append(self, state, next_state, reward, done, action):
self.state.append(state)
self.next_state.append(next_state)
self.reward.append(reward)
self.done.append(done)
self.action.append(action)
def get_sample(self):
return np.stack(self.state), np.stack(self.next_state), np.stack(self.reward), np.stack(self.done), np.stack(self.action)
class replay_buffer:
def __init__(self, gamma, n_step_size=3, max_length=1e6):
self.gamma = gamma
self.max_length = max_length
self.key = ['state', 'next_state', 'reward', 'done', 'action']
self.n_step_size = n_step_size
self.n_step = n_step_buffer(n_step=self.n_step_size)
self.memory = collections.deque(maxlen=int(self.max_length))
def reset(self):
self.memory = collections.deque(maxlen=int(self.max_length))
def append_actor(self, state, next_state, reward, done, action):
self.memory.append((state, next_state, reward, done, action))
def append(self, state, next_state, reward, done, action):
self.n_step.append(state, next_state, reward, done, action)
n_step_state = self.n_step.get_sample()[0]
n_step_next_state = self.n_step.get_sample()[1]
n_step_reward = self.n_step.get_sample()[2]
n_step_done = self.n_step.get_sample()[3]
n_step_action = self.n_step.get_sample()[4]
n_step_size = len(n_step_state)
if n_step_size == self.n_step_size:
self.memory.append((n_step_state, n_step_next_state,
n_step_reward, n_step_done, n_step_action))
def get_sample(self, sample_size):
batch = random.sample(self.memory, sample_size)
state = np.stack([e[0] for e in batch])
next_state = np.stack([e[1] for e in batch])
reward = np.stack([e[2] for e in batch])
done = np.stack([e[3] for e in batch])
action = np.stack([e[4] for e in batch])
batch_memory = [state, next_state, reward, done, action]
return {k:v for k, v in zip(self.key, batch_memory)}
class SumTree:
write = 0
def __init__(self, capacity):
self.capacity = capacity
self.tree = np.zeros(2 * capacity - 1)
self.data = np.zeros(capacity, dtype=object)
self.n_entries = 0
def _propagate(self, idx, change):
parent = (idx - 1) // 2
self.tree[parent] += change
if parent != 0:
self._propagate(parent, change)
def _retrieve(self, idx, s):
left = 2 * idx + 1
right = left + 1
if left >= len(self.tree):
return idx
if s <= self.tree[left]:
return self._retrieve(left, s)
else:
return self._retrieve(right, s - self.tree[left])
def total(self):
return self.tree[0]
def add(self, p, data):
idx = self.write + self.capacity - 1
self.data[self.write] = data
self.update(idx, p)
self.write += 1
if self.write >= self.capacity:
self.write = 0
if self.n_entries < self.capacity:
self.n_entries += 1
def update(self, idx, p):
change = p - self.tree[idx]
self.tree[idx] = p
self._propagate(idx, change)
def get(self, s):
idx = self._retrieve(0, s)
dataIdx = idx - self.capacity + 1
return (idx, self.tree[idx], self.data[dataIdx])
class Memory(object): # stored as ( s, a, r, s_ ) in SumTree
e = 0.001
a = 0.6
beta = 0.4
beta_increment_per_sampling = 0.001
def __init__(self, capacity):
self.tree = SumTree(capacity)
self.capacity = capacity
def reset(self):
self.tree = SumTree(self.capacity)
def _getPriority(self, error):
return (error + self.e) ** self.a
def add(self, error, sample):
p = self._getPriority(error)
self.tree.add(p, sample)
def sample(self, n):
batch = []
idxs = []
segment = self.tree.total() / n
priorities = []
self.beta = np.min([1., self.beta + self.beta_increment_per_sampling])
for i in range(n):
a = segment * i
b = segment * (i + 1)
s = random.uniform(a, b)
(idx, p, data) = self.tree.get(s)
priorities.append(p)
batch.append(data)
idxs.append(idx)
sampling_probabilities = priorities / self.tree.total()
is_weight = np.power(self.tree.n_entries * sampling_probabilities, -self.beta)
is_weight /= is_weight.max()
return batch, idxs, is_weight
def update(self, idx, error):
p = self._getPriority(error)
self.tree.update(idx, p)