Every monster and every spell in the game has a specific element. Monsters are immune to spells of their element.
For damage dealing spells there are elemental factors which can increase or decrease the damage of those spells against certain monster elements.
There are 8 elements in total:
- Mental
- Spirit
- Physical
- Undead
- Earth
- Wind
- Fire
- Water
However for damage dealing spells only 5 of those elements are used:
- Spirit
- Earth
- Wind
- Fire
- Water
Note that the spells SP Stealer and LP Stealer are not included here as they are handled differently. Their steal amount is not affected by the elemental factor in any way.
The following table shows the damage in percent. On the left side there are the spell elements and on the top side the monster elements.
Spell \ Monster | Mental | Spirit | Physical | Undead | Earth | Wind | Fire | Water |
---|---|---|---|---|---|---|---|---|
Spirit | 100 | 0 | 150 | 150 | 100 | 100 | 100 | 100 |
Earth | 100 | 100 | 100 | 75 | 0 | 50 | 100 | 150 |
Wind | 100 | 100 | 100 | 75 | 150 | 0 | 50 | 100 |
Fire | 100 | 75 | 100 | 125 | 100 | 150 | 0 | 50 |
Water | 100 | 100 | 100 | 75 | 50 | 100 | 150 | 0 |
So the 4 base elements (earth, wind, fire and water) build a circle of effects:
- Earth deals 150% damage against water but only 50% against wind
- Wind deals 150% damage against earth but only 50% against fire
- Fire deals 150% damage against wind but only 50% against water
- Water deals 150% damage against fire but only 50% against earth
All of them are a bit weaker against undeads (75% damage) with the exception of fire which deals even more damage to them (125%). But in exchange fire is weaker against spirit monsters (75%).
Spirit spells are strong against physical and undead monsters (150%).
Spell | Class | Description |
---|---|---|
Ghost Weapon | Alchemist | Shoots out a ghostly fire which deals the same damage as your total attack damage |
Magical Projectile | Magician | Deals half your level as damage to a single enemy (when cast by monsters it is the the full level) |
Magical Arrows | Magician | Deals half your level as damage to a row of enemies (when cast by monsters it is the the full level) |
Spell | Class | Description |
---|---|---|
Mudsling | Magician | Deals 5 to 10 damage to a single enemy |
Rockfall | Magician | Deals 15 to 25 damage to a single enemy |
Earthslide | Magician | Deals 10 to 22 damage to a row of enemies |
Earthquake | Magician | Deals 8 to 20 damage to all enemies |
Spell | Class | Description |
---|---|---|
Winddevil | Magician | Deals 20 to 35 damage to a single enemy |
Windhowler | Magician | Deals 30 to 50 damage to a single enemy |
Thunderbolt | Magician | Deals 25 to 45 damage to a row of enemies |
Whirlwind | Magician | Deals 20 to 40 damage to all enemies |
Spell | Class | Description |
---|---|---|
Firebeam | Magician | Deals 40 to 60 damage to a single enemy |
Fireball | Magician | Deals 70 to 120 damage to a single enemy |
Firestorm | Magician | Deals 65 to 110 damage to a row of enemies |
Firepillar | Magician | Deals 60 to 100 damage to all enemies |
Spell | Class | Description |
---|---|---|
Waterfall | Magician | Deals 55 to 75 damage to a single enemy |
Iceball | Magician | Deals 150 to 200 damage to a single enemy |
Icestorm | Magician | Deals 125 to 175 damage to a row of enemies |
Iceshower | Magician | Deals 110 to 170 damage to all enemies |