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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="trick"
config/version="0.0.1"
run/main_scene="res://test/test_eyes_mask.tscn"
config/features=PackedStringArray("4.3", "C#", "Forward Plus")
config/icon="res://icon.svg"
[dialogue_manager]
general/uses_dotnet=true
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="keep_width"
window/vsync/vsync_mode=2
mouse_cursor/custom_image="res://asset/鼠标.png"
window/size/always_on_top.editor=true
[dotnet]
project/assembly_name="trick"
[editor_plugins]
enabled=PackedStringArray("res://addons/dialogue_nodes/plugin.cfg")
[gui]
theme/custom="res://theme.theme"
[physics]
2d/run_on_separate_thread=true
common/physics_ticks_per_second=120
common/max_physics_steps_per_frame=16
[rendering]
textures/canvas_textures/default_texture_filter=0
viewport/hdr_2d=true