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gfx.c
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#include "gfx.h"
////////////
//GRAPHICS//
////////////
//SEGMENT DATA
extern char _gfx_commonSegmentRomStart[], _gfx_commonSegmentRomEnd[], _gfx_commonSegmentStart[];
extern char _gfx_titleSegmentRomStart[], _gfx_titleSegmentRomEnd[], _gfx_titleSegmentStart[];
extern char _gfx_overSegmentRomStart[], _gfx_overSegmentRomEnd[], _gfx_overSegmentStart[];
extern char _gfx_endingSegmentRomStart[], _gfx_endingSegmentRomEnd[], _gfx_endingSegmentStart[];
extern char _gfx_level1SegmentRomStart[], _gfx_level1SegmentRomEnd[], _gfx_level1SegmentStart[];
extern char _gfx_level2SegmentRomStart[], _gfx_level2SegmentRomEnd[], _gfx_level2SegmentStart[];
extern char _gfx_level3SegmentRomStart[], _gfx_level3SegmentRomEnd[], _gfx_level3SegmentStart[];
extern char _gfx_level4SegmentRomStart[], _gfx_level4SegmentRomEnd[], _gfx_level4SegmentStart[];
typedef struct {
char * dest;
char * start;
char * end;
u8 slot;
} T_Segment;
const T_Segment segmentData[] = {
// DEST START END SLOT
{ _gfx_commonSegmentStart, _gfx_commonSegmentRomStart, _gfx_commonSegmentRomEnd, 0},
{ _gfx_titleSegmentStart, _gfx_titleSegmentRomStart, _gfx_titleSegmentRomEnd, 1},
{ _gfx_overSegmentStart, _gfx_overSegmentRomStart, _gfx_overSegmentRomEnd, 1},
{ _gfx_endingSegmentStart, _gfx_endingSegmentRomStart, _gfx_endingSegmentRomEnd, 1},
{ _gfx_level1SegmentStart, _gfx_level1SegmentRomStart, _gfx_level1SegmentRomEnd, 2},
{ _gfx_level2SegmentStart, _gfx_level2SegmentRomStart, _gfx_level2SegmentRomEnd, 2},
{ _gfx_level3SegmentStart, _gfx_level3SegmentRomStart, _gfx_level3SegmentRomEnd, 2},
{ _gfx_level4SegmentStart, _gfx_level4SegmentRomStart, _gfx_level4SegmentRomEnd, 2},
};
u8 loadedSegments[4] = {0xFF,0xFF,0xFF,0xFF};
OSIoMesg mqDmaBuf[4];
OSMesgQueue mqDma;
u8 piInited = 0;
//Graphics variables
const Gfx gfxInit1[] = {
//Init RDP for clearing
gsDPSetCycleType(G_CYC_FILL),
gsDPSetRenderMode(G_RM_OPA_SURF,G_RM_OPA_SURF2),
gsSPObjRenderMode(G_OBJRM_NOTXCLAMP),
gsDPSetCombineMode(G_CC_SHADE,G_CC_SHADE),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetScissor(G_SC_NON_INTERLACE,0,0,320,240),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetColorDither(G_CD_DISABLE),
gsSPEndDisplayList(),
};
const Gfx gfxInit2[] = {
//Init RDP for normal use
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetCombineMode(G_CC_DECALRGBA,G_CC_DECALRGBA),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetAlphaCompare(G_AC_THRESHOLD),
gsDPSetBlendColor(0,0,0,1),
gsSPEndDisplayList(),
};
Gfx dlBuf[2][0x1000];
Gfx * dlPtr;
u8 bufferId = 0;
//Load segment
void load_segment(int segId) {
u32 dest,src,size;
int slot;
//Check if PI hasn't been inited
if(!piInited) {
osCreatePiManager(OS_MESG_PRI_NORMAL,&mqDma,(OSMesg*)mqDmaBuf,4);
osCreateMesgQueue(&mqDma,(OSMesg*)mqDmaBuf,4);
piInited = 1;
}
//Check if loaded already
slot = segmentData[segId].slot;
if(loadedSegments[slot]!=segId) {
//Copy data
dest = (u32)segmentData[segId].dest;
src = (u32)segmentData[segId].start;
size = (u32)segmentData[segId].end-src;
osInvalDCache((void*)dest,size);
osPiStartDma(mqDmaBuf,OS_MESG_PRI_NORMAL,OS_READ,src,(void*)dest,size,&mqDma);
osRecvMesg(&mqDma,NULL,OS_MESG_BLOCK);
//Mark as loaded
loadedSegments[slot] = segId;
}
}
//Update graphics
void update_gfx() {
int i;
//Handle camera (pre-process!)
/*if(gfxUseBgL2) {
gfxBgLayer2.s.objX -= camxL2<<2;
gfxBgLayer2.s.objY -= camyL2<<2;
}*/
for(i=0; i<gfxUseBgL1; i++) {
if(gfxDataBgL1[i]) {
gfxBgLayer1[i].s.objX -= camxL1<<2;
gfxBgLayer1[i].s.objY -= camyL1<<2;
}
}
for(i=0; i<gfxUseSp; i++) {
if(gfxDataSp[i]) {
gfxSprites[i].s.objX -= camxL1<<2;
gfxSprites[i].s.objY -= camyL1<<2;
}
}
//Init RDP for clearing
dlPtr = &dlBuf[bufferId][0];
gSPSegment(dlPtr++,0x00,0);
gSPDisplayList(dlPtr++,OS_K0_TO_PHYSICAL(gfxInit1));
//Setup framebuffer
gDPSetDepthImage(dlPtr++,OS_K0_TO_PHYSICAL(nuGfxZBuffer));
gDPSetColorImage(dlPtr++,G_IM_FMT_RGBA,G_IM_SIZ_16b,320,OS_K0_TO_PHYSICAL(nuGfxZBuffer));
gDPSetFillColor(dlPtr++,GPACK_ZDZ(G_MAXFBZ,0)<<16 | GPACK_ZDZ(G_MAXFBZ,0));
gDPFillRectangle(dlPtr++,0,0,319,239);
gDPPipeSync(dlPtr++);
gDPSetColorImage(dlPtr++,G_IM_FMT_RGBA,G_IM_SIZ_16b,320,osVirtualToPhysical(nuGfxCfb_ptr));
gDPSetFillColor(dlPtr++,GPACK_RGBA5551(0,0,128,1)<<16 | GPACK_RGBA5551(0,0,128,1));
gDPFillRectangle(dlPtr++,0,0,319,239);
gDPPipeSync(dlPtr++);
//Init RDP for normal use
gSPDisplayList(dlPtr++,OS_K0_TO_PHYSICAL(gfxInit2));
//Generate display list for BG layer 2
/*if(gfxUseBgL2) {
gDPPipeSync(dlPtr++);
gSPBgRect1Cyc(dlPtr++,OS_K0_TO_PHYSICAL(&gfxBgLayer2));
}*/
//Generate display list for BG layer 1
for(i=0; i<gfxUseBgL1; i++) {
if(gfxDataBgL1[i]) {
gDPPipeSync(dlPtr++);
gDPLoadTextureBlock(dlPtr++,gfxDataBgL1[i],G_IM_FMT_RGBA,G_IM_SIZ_16b,
gfxBgLayer1[i].s.imageW>>5,
gfxBgLayer1[i].s.imageH>>5,
0,G_TX_WRAP|G_TX_NOMIRROR,G_TX_WRAP|G_TX_NOMIRROR,
G_TX_NOMASK,G_TX_NOMASK,G_TX_NOLOD,G_TX_NOLOD);
gSPObjRectangle(dlPtr++,OS_K0_TO_PHYSICAL(&gfxBgLayer1[i]));
}
}
//Generate display list for sprites
for(i=0; i<gfxUseSp; i++) {
if(gfxDataSp[i]) {
gDPPipeSync(dlPtr++);
gDPLoadTextureBlock(dlPtr++,gfxDataSp[i],G_IM_FMT_RGBA,G_IM_SIZ_16b,
gfxSprites[i].s.imageW>>5,
gfxSprites[i].s.imageH>>5,
0,G_TX_WRAP|G_TX_NOMIRROR,G_TX_WRAP|G_TX_NOMIRROR,
G_TX_NOMASK,G_TX_NOMASK,G_TX_NOLOD,G_TX_NOLOD);
gSPObjRectangle(dlPtr++,OS_K0_TO_PHYSICAL(&gfxSprites[i]));
}
}
//End display list
gDPFullSync(dlPtr++);
gSPEndDisplayList(dlPtr++);
//Send display list to RSP
nuGfxTaskStart(&dlBuf[bufferId][0],(s32)(dlPtr-dlBuf[bufferId])*sizeof(Gfx),NU_GFX_UCODE_S2DEX2,NU_SC_SWAPBUFFER);
//Swap buffers
bufferId ^= 1;
//Handle camera (post-process!)
/*if(gfxUseBgL2) {
gfxBgLayer2.s.objX += camxL2<<2;
gfxBgLayer2.s.objY += camyL2<<2;
}*/
for(i=0; i<gfxUseBgL1; i++) {
if(gfxDataBgL1[i]) {
gfxBgLayer1[i].s.objX += camxL1<<2;
gfxBgLayer1[i].s.objY += camyL1<<2;
}
}
for(i=0; i<gfxUseSp; i++) {
if(gfxDataSp[i]) {
gfxSprites[i].s.objX += camxL1<<2;
gfxSprites[i].s.objY += camyL1<<2;
}
}
}