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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "WAT",
"language": "GDScript",
"path": "res://addons/WAT/namespace.gd"
}, {
"base": "Node",
"class": "WATTest",
"language": "GDScript",
"path": "res://addons/WAT/core/test/test.gd"
} ]
_global_script_class_icons={
"WAT": "",
"WATTest": ""
}
RunInEngine=true
[WAT]
Test_Directory="res://tests"
Results_Directory="res://tests/results/WAT"
Minimize_Window_When_Running_Tests=false
TestStrategy={
"repeat": 1,
"strategy": "RunAll"
}
Tags=PoolStringArray( )
Display=8
Window_Size=Vector2( 1280, 720 )
Test_Metadata_Directory="res://tests"
Port=6008
Default_Launch=0
Run_All_Tests=Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"unicode":0,"echo":false,"script":null)
Auto_Refresh_Tests=false
[application]
config/name="WAT-Mono"
run/main_scene="res://SampleBuild.tscn"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( )
[rendering]
environment/default_environment="res://default_env.tres"