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Copy path[proc,test_setup_highlights].cs2
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[proc,test_setup_highlights].cs2
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// 4624
[proc,test_setup_highlights]
def_int $int0 = 1;
def_int $int1 = 2;
def_int $int2 = 4;
def_int $int3 = 8;
def_int $int4 = 16;
def_int $int5 = 25;
def_int $int6 = 32;
def_int $int7 = 128;
highlight_npc_setup(1, ^red, 2, 100, calc($int0 + $int2 + $int1 + $int3));
highlight_npctype_setup(1, ^red, 2, 100, calc($int0 + $int2 + $int1 + $int3));
highlight_loc_setup(1, ^red, 2, 100, calc($int0 + $int2 + $int1 + $int3));
highlight_loctype_setup(1, ^red, 2, 100, calc($int0 + $int2 + $int1 + $int3));
highlight_obj_setup(1, ^red, 2, 100, calc($int0 + $int2 + $int1 + $int3));
highlight_objtype_setup(1, ^red, 2, 100, calc($int0 + $int2 + $int1 + $int3));
highlight_player_setup(1, ^red, 2, 100, calc($int0 + $int2 + $int1 + $int3));
highlight_tile_setup(1, ^red, 2, 100, calc($int0 + $int2 + $int1 + $int3));
highlight_npc_setup(2, ^magenta, 2, 100, calc($int0 + $int2 + $int1 + $int3 + $int4));
highlight_npctype_setup(2, ^magenta, 2, 100, calc($int0 + $int2 + $int1 + $int3 + $int4));
highlight_loc_setup(2, ^magenta, 2, 100, calc($int0 + $int2 + $int1 + $int3 + $int4));
highlight_loctype_setup(2, ^magenta, 2, 100, calc($int0 + $int2 + $int1 + $int3 + $int4));
highlight_obj_setup(2, ^magenta, 2, 100, calc($int0 + $int2 + $int1 + $int3 + $int4));
highlight_objtype_setup(2, ^magenta, 2, 100, calc($int0 + $int2 + $int1 + $int3 + $int4));
highlight_player_setup(2, ^magenta, 2, 100, calc($int0 + $int2 + $int1 + $int3 + $int4));
highlight_tile_setup(2, ^magenta, 2, 100, calc($int0 + $int2 + $int1 + $int3 + $int4));
highlight_npc_setup(3, ^yellow, 2, 100, calc($int1 + $int3 + $int4 + $int6 + $int7));
highlight_npctype_setup(3, ^yellow, 2, 100, calc($int1 + $int3 + $int4 + $int6 + $int7));
highlight_loc_setup(3, ^yellow, 2, 100, calc($int1 + $int3 + $int4 + $int6 + $int7));
highlight_loctype_setup(3, ^yellow, 2, 100, calc($int1 + $int3 + $int4 + $int6 + $int7));
highlight_obj_setup(3, ^yellow, 2, 100, calc($int1 + $int3 + $int4 + $int6 + $int7));
highlight_objtype_setup(3, ^yellow, 2, 100, calc($int1 + $int3 + $int4 + $int6 + $int7));
highlight_player_setup(3, ^yellow, 2, 100, calc($int1 + $int3 + $int4 + $int6 + $int7));
highlight_tile_setup(3, ^yellow, 2, 100, calc($int1 + $int3 + $int4 + $int6 + $int7));
shiftop_npc_set(1, "Highlight normal", script4625);
shiftop_npc_set(2, "Highlight always-on-top", script4626);
shiftop_npc_set(3, "Highlight snap-to-grid", script4627);
shiftop_npc_set(4, "Highlight-all normal", script4628);
shiftop_npc_set(5, "Highlight-all always-on-top", script4629);
shiftop_npc_set(6, "Highlight-all snap-to-grid", script4630);
shiftop_loc_set(1, "Highlight normal", script4631);
shiftop_loc_set(2, "Highlight always-on-top", script4632);
shiftop_loc_set(3, "Highlight snap-to-grid", script4633);
shiftop_loc_set(4, "Highlight-all normal", script4634);
shiftop_loc_set(5, "Highlight-all always-on-top", script4635);
shiftop_loc_set(6, "Highlight-all snap-to-grid", script4636);
shiftop_obj_set(1, "Highlight normal", script4637);
shiftop_obj_set(2, "Highlight always-on-top", script4638);
shiftop_obj_set(3, "Highlight snap-to-grid", script4639);
shiftop_obj_set(4, "Highlight-all normal", script4640);
shiftop_obj_set(5, "Highlight-all always-on-top", script4641);
shiftop_obj_set(6, "Highlight-all snap-to-grid", script4642);
shiftop_player_set(1, "Highlight normal", script4643);
shiftop_player_set(2, "Highlight always-on-top", script4644);
shiftop_player_set(3, "Highlight snap-to-grid", script4645);
shiftop_tile_set(1, "Highlight normal", script4646);
shiftop_tile_set(2, "Highlight always-on-top", script4647);