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This is fixed by #90 in terms of collisions against convex meshes like the ground in that video, but I had some problems with non-convex collisions, so there's a separate issue for that: #93
Cubes start moving after a complete stop, as if they are possessed:
before.mp4
The issue is mitigated by enabling
f64
precision.Note that it happens even when objects are close to (0, 0) and is unrelated to #84: I've tested both with and without the PR, same result.
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