From 15ad69aeb5d1f9cc600fcfbfb44a641102e85b8b Mon Sep 17 00:00:00 2001 From: Nicolas Cannasse Date: Tue, 10 Sep 2019 21:45:59 +0200 Subject: [PATCH] 1.7.0 --- CHANGELOG.md | 27 ++++++++++++++++++++++++++- haxelib.json | 2 +- 2 files changed, 27 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index c66948bad..56c449eb8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,4 +1,29 @@ -## 1.6.0 (March XX, 2019) +## 1.7.0 (September 9, 2019) + +2D: +* DomKit v2 support (direct h2d.Object.dom property with -lib domkit) +* added h2d.Scene.scaleMode (Pavel Alexandrov) +* added hxd.App.setCurrent to switch current App +* fixed JS fullscreen support + +3D: +* HMDv3 - more compact animation data +* reference counting on h3d.prim.Primitive (Pavel Alexandrov) +* PCF shadows +* completed support for DXT textures +* changed pass sorting API + +Other: +* compatibility with Haxe 4.0-RC4+ +* fixed GL with unused inputs (was causing some issue with recent Chrome) +* faster serializer for hxsl data +* added HXSL texelFetch (Pavel Alexandrov) +* improved shader cache file, support mesh batch +* move prefabs handling from Heaps to Hide +* added resource baking capabilities +* ... and many many other fixes + +## 1.6.0 (March 9, 2019) 2D: * added DomKit support diff --git a/haxelib.json b/haxelib.json index fe0fc0ce9..4870b3dae 100644 --- a/haxelib.json +++ b/haxelib.json @@ -3,7 +3,7 @@ "url" : "http://heaps.io", "license" : "BSD", "description" : "The GPU Game Framework", - "version" : "1.6.1", + "version" : "1.7.0", "releasenote" : "", "contributors" : ["ncannasse"], "dependencies" : { "format" : "" }