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FAQ 2
Flávio Freitas edited this page Feb 25, 2023
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If you want custom SFX, then...
The folder has moved to %APPDATA%/ParsecSoda/sfx from ./sfx/custom (no "custom" anymore and now independent from the Soda executable folder).
- Go to your build folder and create a sub-folder named custom (for instance, x64/Release/sfx/custom).
- In that folder, put all of your custom sound effects in *.wav format.
- Copy the file _sfx-sample.json to that folder and rename it to _sfx.json.
- Open the file and list all of the sound effects you want to use and fill all key fields.
- The sound list will be loaded next time you start ParsecSoda (no need to rebuild the application).
Key | What it does |
---|---|
tag | SFX command will use this to identify what sound to play (e.g.: !sfx tag). |
cooldown | A timer in seconds that prevents spam. This number should be at least larger than the sound duration, as making it shorter may ocasionally crash the app if the users spam the SFX command. |
path | The sound file location, this must match exactly the sound file name. |
As alternative, I'll leave a download link to the SFX folder I currently use, with everything included so you just need to extract the 7z contents to the sfx/custom folder.
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