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button.py
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import pygame.font
class Button:
def __init__(self, screen, msg, location, color, bckgrd_color):
"""button attributes"""
self.screen = screen
self.screen_rect = screen.get_rect()
# Set the dimension and properties of the button
self.width, self.height = 200, 50
self.button_color = bckgrd_color
self.text_color = color
self.font = pygame.font.SysFont(None, 48)
# Build the button's rect object and center it.
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.center = self.screen_rect.center = location
# The button message needs to be prepped only once
self.msg_image = self.font.render(msg, True, self.text_color, self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.prep_msg()
def prep_msg(self):
"""rendered msg image and center text on the button"""
self.msg_image_rect.center = self.rect.center
def draw_button(self):
# Draw blank button and then draw message.
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)