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test.cpp
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//
// Created by EinoPlasma on 2024/5/9.
//
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
SDL_Texture* MaskTexture(SDL_Renderer* renderer, SDL_Texture* &mask, SDL_Texture* &diffuse) {
SDL_Texture* result = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 300, 300);
SDL_SetTextureBlendMode(result, SDL_BLENDMODE_BLEND);
SDL_SetRenderTarget(renderer, result);
SDL_SetTextureBlendMode(mask, SDL_BLENDMODE_MOD);
SDL_SetTextureBlendMode(diffuse, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, diffuse, NULL, NULL);
SDL_RenderCopy(renderer, mask, NULL, NULL);
SDL_SetRenderTarget(renderer, NULL);
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 0);
SDL_RenderClear(renderer);
return result;
}
int main() {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow("Texture Masking", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 300, 300, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_Surface* SurfaceA = IMG_Load("A.png");
SDL_Surface* SurfaceB = IMG_Load("B.png");
SDL_Texture* TextureA = SDL_CreateTextureFromSurface(renderer, SurfaceA);
SDL_Texture* TextureB = SDL_CreateTextureFromSurface(renderer, SurfaceB);
SDL_Texture* TextureC = MaskTexture(renderer, TextureA, TextureB);
SDL_Surface* SurfaceD = IMG_Load("D.png");
SDL_Texture* TextureD = SDL_CreateTextureFromSurface(renderer, SurfaceD);
SDL_RenderCopy(renderer, TextureD, NULL, NULL);
SDL_RenderCopy(renderer, TextureC, NULL, NULL);
SDL_RenderPresent(renderer);
bool quit = false;
SDL_Event event;
while (!quit) {
SDL_PollEvent(&event);
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
quit = true;
break;
}
}
SDL_Delay(100);
}
SDL_FreeSurface(SurfaceA);
SDL_FreeSurface(SurfaceB);
SDL_FreeSurface(SurfaceD);
SDL_DestroyTexture(TextureA);
SDL_DestroyTexture(TextureB);
SDL_DestroyTexture(TextureC);
SDL_DestroyTexture(TextureD);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}