diff --git a/src/commands/command.py b/src/commands/command.py index fd8e400..de13f22 100644 --- a/src/commands/command.py +++ b/src/commands/command.py @@ -120,16 +120,14 @@ async def handle_character(client, txt_channel, author, msg, message) \ name = char["name"] level = char["level"] job = char["job"] - str = char["str"] - dex = char["dex"] - luk = char["luk"] - int = char["int"] meso = char["meso"] rank = char["rank"] face = char["face"] hair = char["hair"] skin = char["skincolor"] # Other Databases may have this column named "skin", rename accordingly guildid = char["guildid"] + fame = char["fame"] + # rebirths = char["reborns"] # Other Databases may have this column named "rebirths", rename accordingly character_img = DatabaseHandler.get_character_look(id, hair, face, skin) # sends the hair, face and skin id's # character_img is a link from maplestory.io API that lets us draw any character given the correct params @@ -142,12 +140,12 @@ async def handle_character(client, txt_channel, author, msg, message) \ e.add_field(name="Name", value=name, inline=True) e.add_field(name="Level", value=level, inline=True) e.add_field(name="Job", value=Utils.get_job_by_id(job), inline=True) - e.add_field(name="STR", value=str, inline=True) - e.add_field(name="DEX", value=dex, inline=True) e.add_field(name="Guild", value=guild_name, inline=True) - e.add_field(name="LUK", value=luk, inline=True) - e.add_field(name="INT", value=int, inline=True) e.add_field(name="Rank", value=rank, inline=True) + e.add_field(name="Meso", value=meso, inline=True) + e.add_field(name="Fame", value=fame, inline=True) + # e.add_field(name="Rebirths", value=rebirths, inline=True) + await txt_channel.send(embed=e) return True