forked from MadFlyFish/fmod-for-godot
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathfmod_studio_module.cpp
416 lines (337 loc) · 14.4 KB
/
fmod_studio_module.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
#include "fmod_studio_module.h"
#include "core/os/os.h"
#include "core/variant/typed_array.h"
#include "fmod_settings.h"
#include "utils/runtime_utils.h"
using namespace godot;
FMODStudioModule* FMODStudioModule::singleton = nullptr;
void FMODStudioModule::_bind_methods()
{
ClassDB::bind_method(D_METHOD("init"), &FMODStudioModule::init);
ClassDB::bind_method(D_METHOD("shutdown"), &FMODStudioModule::shutdown);
ClassDB::bind_method(D_METHOD("get_studio_system"), &FMODStudioModule::get_studio_system_ref);
ClassDB::bind_method(D_METHOD("set_distance_scale_2d","distance_scale"), &FMODStudioModule::set_distance_scale_2d);
ClassDB::bind_method(D_METHOD("get_distance_scale_2d"), &FMODStudioModule::get_distance_scale_2d);
ADD_SIGNAL(MethodInfo("fmod_initialized"));
ADD_SIGNAL(MethodInfo("fmod_shutdown"));
BIND_CONSTANT(FMOD_STUDIO_INIT_NORMAL);
BIND_CONSTANT(FMOD_STUDIO_INIT_LIVEUPDATE);
BIND_CONSTANT(FMOD_STUDIO_INIT_ALLOW_MISSING_PLUGINS);
BIND_CONSTANT(FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE);
BIND_CONSTANT(FMOD_STUDIO_INIT_DEFERRED_CALLBACKS);
BIND_CONSTANT(FMOD_STUDIO_INIT_LOAD_FROM_UPDATE);
BIND_CONSTANT(FMOD_STUDIO_INIT_MEMORY_TRACKING);
BIND_CONSTANT(FMOD_STUDIO_PARAMETER_READONLY);
BIND_CONSTANT(FMOD_STUDIO_PARAMETER_AUTOMATIC);
BIND_CONSTANT(FMOD_STUDIO_PARAMETER_GLOBAL);
BIND_CONSTANT(FMOD_STUDIO_PARAMETER_DISCRETE);
BIND_CONSTANT(FMOD_STUDIO_PARAMETER_LABELED);
BIND_CONSTANT(FMOD_STUDIO_SYSTEM_CALLBACK_PREUPDATE);
BIND_CONSTANT(FMOD_STUDIO_SYSTEM_CALLBACK_POSTUPDATE);
BIND_CONSTANT(FMOD_STUDIO_SYSTEM_CALLBACK_BANK_UNLOAD);
BIND_CONSTANT(FMOD_STUDIO_SYSTEM_CALLBACK_LIVEUPDATE_CONNECTED);
BIND_CONSTANT(FMOD_STUDIO_SYSTEM_CALLBACK_LIVEUPDATE_DISCONNECTED);
BIND_CONSTANT(FMOD_STUDIO_SYSTEM_CALLBACK_ALL);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_CREATED);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_DESTROYED);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_STARTING);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_STARTED);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_RESTARTED);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_STOPPED);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_START_FAILED);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_CREATED);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_PLUGIN_DESTROYED);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_BEAT);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_SOUND_PLAYED);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_SOUND_STOPPED);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_REAL_TO_VIRTUAL);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_VIRTUAL_TO_REAL);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_START_EVENT_COMMAND);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_NESTED_TIMELINE_BEAT);
BIND_CONSTANT(FMOD_STUDIO_EVENT_CALLBACK_ALL);
BIND_CONSTANT(FMOD_STUDIO_LOAD_BANK_NORMAL);
BIND_CONSTANT(FMOD_STUDIO_LOAD_BANK_NONBLOCKING)
BIND_CONSTANT(FMOD_STUDIO_LOAD_BANK_DECOMPRESS_SAMPLES)
BIND_CONSTANT(FMOD_STUDIO_LOAD_BANK_UNENCRYPTED)
BIND_CONSTANT(FMOD_STUDIO_COMMANDCAPTURE_NORMAL);
BIND_CONSTANT(FMOD_STUDIO_COMMANDCAPTURE_FILEFLUSH);
BIND_CONSTANT(FMOD_STUDIO_COMMANDCAPTURE_SKIP_INITIAL_STATE);
BIND_CONSTANT(FMOD_STUDIO_COMMANDREPLAY_NORMAL);
BIND_CONSTANT(FMOD_STUDIO_COMMANDREPLAY_SKIP_CLEANUP);
BIND_CONSTANT(FMOD_STUDIO_COMMANDREPLAY_FAST_FORWARD);
BIND_CONSTANT(FMOD_STUDIO_COMMANDREPLAY_SKIP_BANK_LOAD);
// Enums
BIND_ENUM_CONSTANT(FMOD_STUDIO_LOADING_STATE_UNLOADING);
BIND_ENUM_CONSTANT(FMOD_STUDIO_LOADING_STATE_UNLOADED);
BIND_ENUM_CONSTANT(FMOD_STUDIO_LOADING_STATE_LOADING);
BIND_ENUM_CONSTANT(FMOD_STUDIO_LOADING_STATE_LOADED);
BIND_ENUM_CONSTANT(FMOD_STUDIO_LOADING_STATE_ERROR);
BIND_ENUM_CONSTANT(FMOD_STUDIO_LOAD_MEMORY);
BIND_ENUM_CONSTANT(FMOD_STUDIO_LOAD_MEMORY_POINT);
BIND_ENUM_CONSTANT(FMOD_STUDIO_PARAMETER_GAME_CONTROLLED);
BIND_ENUM_CONSTANT(FMOD_STUDIO_PARAMETER_AUTOMATIC_DISTANCE);
BIND_ENUM_CONSTANT(FMOD_STUDIO_PARAMETER_AUTOMATIC_EVENT_CONE_ANGLE);
BIND_ENUM_CONSTANT(FMOD_STUDIO_PARAMETER_AUTOMATIC_EVENT_ORIENTATION);
BIND_ENUM_CONSTANT(FMOD_STUDIO_PARAMETER_AUTOMATIC_DIRECTION);
BIND_ENUM_CONSTANT(FMOD_STUDIO_PARAMETER_AUTOMATIC_ELEVATION);
BIND_ENUM_CONSTANT(FMOD_STUDIO_PARAMETER_AUTOMATIC_LISTENER_ORIENTATION);
BIND_ENUM_CONSTANT(FMOD_STUDIO_PARAMETER_AUTOMATIC_SPEED);
BIND_ENUM_CONSTANT(FMOD_STUDIO_PARAMETER_AUTOMATIC_SPEED_ABSOLUTE);
BIND_ENUM_CONSTANT(FMOD_STUDIO_PARAMETER_AUTOMATIC_DISTANCE_NORMALIZED);
BIND_ENUM_CONSTANT(FMOD_STUDIO_PARAMETER_MAX);
BIND_ENUM_CONSTANT(FMOD_STUDIO_USER_PROPERTY_TYPE_INTEGER);
BIND_ENUM_CONSTANT(FMOD_STUDIO_USER_PROPERTY_TYPE_BOOLEAN);
BIND_ENUM_CONSTANT(FMOD_STUDIO_USER_PROPERTY_TYPE_FLOAT);
BIND_ENUM_CONSTANT(FMOD_STUDIO_USER_PROPERTY_TYPE_STRING);
BIND_ENUM_CONSTANT(FMOD_STUDIO_EVENT_PROPERTY_CHANNELPRIORITY);
BIND_ENUM_CONSTANT(FMOD_STUDIO_EVENT_PROPERTY_SCHEDULE_DELAY);
BIND_ENUM_CONSTANT(FMOD_STUDIO_EVENT_PROPERTY_SCHEDULE_LOOKAHEAD);
BIND_ENUM_CONSTANT(FMOD_STUDIO_EVENT_PROPERTY_MINIMUM_DISTANCE);
BIND_ENUM_CONSTANT(FMOD_STUDIO_EVENT_PROPERTY_MAXIMUM_DISTANCE);
BIND_ENUM_CONSTANT(FMOD_STUDIO_EVENT_PROPERTY_COOLDOWN);
BIND_ENUM_CONSTANT(FMOD_STUDIO_EVENT_PROPERTY_MAX);
BIND_ENUM_CONSTANT(FMOD_STUDIO_PLAYBACK_PLAYING);
BIND_ENUM_CONSTANT(FMOD_STUDIO_PLAYBACK_SUSTAINING);
BIND_ENUM_CONSTANT(FMOD_STUDIO_PLAYBACK_STOPPED);
BIND_ENUM_CONSTANT(FMOD_STUDIO_PLAYBACK_STARTING);
BIND_ENUM_CONSTANT(FMOD_STUDIO_PLAYBACK_STOPPING);
BIND_ENUM_CONSTANT(FMOD_STUDIO_STOP_ALLOWFADEOUT);
BIND_ENUM_CONSTANT(FMOD_STUDIO_STOP_IMMEDIATE);
BIND_ENUM_CONSTANT(FMOD_STUDIO_INSTANCETYPE_NONE);
BIND_ENUM_CONSTANT(FMOD_STUDIO_INSTANCETYPE_SYSTEM);
BIND_ENUM_CONSTANT(FMOD_STUDIO_INSTANCETYPE_EVENTDESCRIPTION);
BIND_ENUM_CONSTANT(FMOD_STUDIO_INSTANCETYPE_EVENTINSTANCE);
BIND_ENUM_CONSTANT(FMOD_STUDIO_INSTANCETYPE_PARAMETERINSTANCE);
BIND_ENUM_CONSTANT(FMOD_STUDIO_INSTANCETYPE_BUS);
BIND_ENUM_CONSTANT(FMOD_STUDIO_INSTANCETYPE_VCA);
BIND_ENUM_CONSTANT(FMOD_STUDIO_INSTANCETYPE_BANK);
BIND_ENUM_CONSTANT(FMOD_STUDIO_INSTANCETYPE_COMMANDREPLAY);
}
bool FMODStudioModule::initialize_fmod()
{
if (!ERROR_CHECK(FMOD::Studio::System::create(&studio_system)))
{
return false;
}
FMOD::System* core_system;
if (!ERROR_CHECK(studio_system->getCoreSystem(&core_system)))
{
return false;
}
if (!ERROR_CHECK(core_system->setFileSystem(&FMODGodotBlockingIO::file_open, &FMODGodotBlockingIO::file_close,
&FMODGodotBlockingIO::file_read, &FMODGodotBlockingIO::file_seek, 0, 0,
-1)))
{
return false;
}
const String settings_path = get_platform_setting_path(PlatformSettingsPath::FMOD_SETTINGS_PATH);
if (FMODSettings::get_singleton() != nullptr) {
if(!FMODSettings::get_singleton()->already_initialized) {
FMODSettings::get_singleton()->initialize();
}
}
unsigned int ouput_type =
static_cast<unsigned int>(get_platform_project_setting(settings_path + String("fmod_output_type")));
if (!ERROR_CHECK(core_system->setOutput(static_cast<FMOD_OUTPUTTYPE>(ouput_type))))
{
String warning_message = "[WARNING]: " + String("Failed to set the selected Output Type. Initializing FMOD with OUTPUTTYPE_NOSOUND.") + " " + __FUNCTION__ + " in " + __FILE__ +
":" + String::num(__LINE__);
WARN_PRINT(warning_message);
core_system->setOutput(FMOD_OUTPUTTYPE_NOSOUND);
}
const unsigned int sample_rate =
static_cast<unsigned int>(get_platform_project_setting(settings_path + String("sample_rate")));
const unsigned int speaker_mode =
static_cast<unsigned int>(get_platform_project_setting(settings_path + String("speaker_mode")));
if (!ERROR_CHECK(core_system->setSoftwareFormat(sample_rate, static_cast<FMOD_SPEAKERMODE>(speaker_mode), 0)))
{
return false;
}
const unsigned int buffer_length =
static_cast<unsigned int>(get_platform_project_setting(settings_path + String("dsp_buffer_length")));
const int num_buffers = static_cast<int>(get_platform_project_setting(settings_path + String("dsp_buffer_count")));
if (buffer_length > 0 && num_buffers > 0)
{
core_system->setDSPBufferSize(buffer_length, num_buffers);
}
FMOD_ADVANCEDSETTINGS fmod_advanced_settings{};
fmod_advanced_settings.cbSize = sizeof(FMOD_ADVANCEDSETTINGS);
fmod_advanced_settings.randomSeed = static_cast<unsigned int>(clock());
const int real_channels =
static_cast<int>(get_platform_project_setting(settings_path + String("real_channel_count")));
if (OS::get_singleton()->has_feature("editor") || OS::get_singleton()->has_feature("standalone"))
{
fmod_advanced_settings.maxVorbisCodecs = real_channels;
fmod_advanced_settings.maxFADPCMCodecs = real_channels;
}
if (!ERROR_CHECK(core_system->setSoftwareChannels(real_channels)))
{
return false;
}
FMOD_STUDIO_INITFLAGS studio_init_flags = FMOD_STUDIO_INIT_NORMAL;
const bool enable_live_update =
static_cast<bool>(get_platform_project_setting(settings_path + String("enable_live_update")));
const unsigned short profile_port =
static_cast<int>(get_platform_project_setting(settings_path + String("live_update_port")));
if (enable_live_update)
{
studio_init_flags |= FMOD_STUDIO_INIT_LIVEUPDATE;
fmod_advanced_settings.profilePort = profile_port;
}
if (!ERROR_CHECK(core_system->setAdvancedSettings(&fmod_advanced_settings)))
{
return false;
}
const bool enable_memory_tracking =
static_cast<bool>(get_platform_project_setting(settings_path + String("enable_memory_tracking")));
if (enable_memory_tracking)
{
studio_init_flags |= FMOD_STUDIO_INIT_MEMORY_TRACKING;
}
const String encryption_key =
static_cast<String>(get_platform_project_setting(settings_path + String("encryption_key")));
if (!encryption_key.is_empty())
{
FMOD_STUDIO_ADVANCEDSETTINGS fmod_studio_advanced_settings{};
fmod_studio_advanced_settings.cbsize = sizeof(FMOD_STUDIO_ADVANCEDSETTINGS);
fmod_studio_advanced_settings.encryptionkey = encryption_key.utf8().get_data();
if (!ERROR_CHECK(studio_system->setAdvancedSettings(&fmod_studio_advanced_settings)))
{
return false;
}
}
const int virtual_channels =
static_cast<int>(get_platform_project_setting(settings_path + String("virtual_channel_count")));
FMOD_INITFLAGS core_init_flags = FMOD_INIT_NORMAL;
bool init_with_3d_righthanded = static_cast<bool>(get_platform_project_setting(settings_path + String("init_with_3d_righthanded")));
if (init_with_3d_righthanded)
{
core_init_flags |= FMOD_INIT_3D_RIGHTHANDED;
}
distance_scale_2d = static_cast<float>(get_platform_project_setting(settings_path + String("distance_scale_2d")));
if (!ERROR_CHECK(studio_system->initialize(virtual_channels, studio_init_flags, core_init_flags, nullptr)))
{
return false;
}
studio_system_ref = create_ref<StudioApi::StudioSystem>();
studio_system_ref->set_instance(studio_system);
#ifdef FMOD_OSX
AudioUnit audio_unit;
core_system->getOutputHandle((void**)&audio_unit);
AudioDeviceID device_id;
UInt32 audio_device_id_size = sizeof(device_id);
AudioUnitGetProperty(audio_unit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &device_id,
&audio_device_id_size);
// note(alex): deprecated, but still used in the FMOD docs. Is there an alternative to this?
UInt32 buffer_frame_size = static_cast<UInt32>(buffer_length);
AudioDeviceSetProperty(device_id, NULL, 0, FALSE, kAudioDevicePropertyBufferFrameSize, sizeof(buffer_frame_size),
&buffer_frame_size);
#endif
emit_signal(fmod_initialized);
return true;
}
void FMODStudioModule::initialize_debug_functions()
{
const String settings_path = get_platform_setting_path(PlatformSettingsPath::FMOD_SETTINGS_PATH);
unsigned int fmod_debug_flags =
static_cast<unsigned int>(get_platform_project_setting(settings_path + String("fmod_debug_flags")));
unsigned int fmod_debug_mode =
static_cast<unsigned int>(get_platform_project_setting(settings_path + String("fmod_debug_mode")));
ERROR_CHECK(FMOD::Debug_Initialize((FMOD_DEBUG_FLAGS)fmod_debug_flags, (FMOD_DEBUG_MODE)fmod_debug_mode,
(FMOD_DEBUG_CALLBACK)debug_monitor, "fmod.log"));
}
bool FMODStudioModule::shutdown_fmod()
{
if (studio_system->isValid())
{
ERROR_CHECK(studio_system->unloadAll());
ERROR_CHECK(studio_system->update());
if (ERROR_CHECK(studio_system->release()))
{
emit_signal(fmod_shutdown);
return true;
}
}
return false;
}
FMODStudioModule* FMODStudioModule::get_singleton()
{
return singleton;
}
FMODStudioModule::FMODStudioModule()
{
fmod_initialized = StaticCString::create("fmod_initialized");
fmod_shutdown = StaticCString::create("fmod_shutdown");
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
#if defined(_DEBUG)
initialize_debug_functions();
#endif
ERROR_CHECK(FMOD::Memory_Initialize(nullptr, 0, FMODGodotMemory::user_alloc, FMODGodotMemory::user_realloc,
FMODGodotMemory::user_free, FMOD_MEMORY_ALL));
}
//
// void FMODStudioModule::first_scene_tree_processed_frame() {
// print_line("scene tree has done first process");
// attempt_autoload_runtime();
// }
FMODStudioModule::~FMODStudioModule()
{
ERR_FAIL_COND(singleton != this);
singleton = nullptr;
}
bool FMODStudioModule::init()
{
if (!is_fmod_enabled()) {
return false;
}
if (already_initialized)
{
return false;
}
bool result = initialize_fmod();
if (!result)
{
ERROR_CHECK(FMOD_ERR_INITIALIZATION);
return result;
}
String message = "[FMOD] Initialized Runtime System";
print_line(message);
result = true;
already_initialized = true;
TypedArray<String> banks_to_load_at_startup = get_platform_project_setting(get_platform_setting_path(PlatformSettingsPath::FMOD_SETTINGS_PATH) + String("banks_to_load_at_startup"));
for (int64_t i = 0; i < banks_to_load_at_startup.size(); i++)
{
String bank_path = banks_to_load_at_startup[i];
Ref<FileAccess> fa = FileAccess::open(bank_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(fa.is_null(), result, "[FMOD] Failed to open bank at 'load at startup' path '" + bank_path + "'.");
studio_system_ref->load_bank_file(bank_path.utf8().get_data(), FMOD_STUDIO_LOAD_BANK_NORMAL, false);
}
return result;
}
void FMODStudioModule::shutdown()
{
if (shutdown_fmod())
{
String message = "[FMOD] Shut down Runtime System";
print_line(message);
already_initialized=false;
}
}
Ref<StudioApi::StudioSystem> FMODStudioModule::get_studio_system_ref()
{
return studio_system_ref;
}
FMOD::Studio::System* FMODStudioModule::get_studio_system() const
{
return studio_system;
}
FMOD::System* FMODStudioModule::get_core_system() const
{
FMOD::System* core_system;
studio_system->getCoreSystem(&core_system);
return core_system;
}