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full-heal.rst

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full-heal

.. dfhack-tool::
    :summary: Fully heal the selected unit.
    :tags: fort armok units

This script attempts to heal the selected unit from anything, optionally including death.

Usage

full-heal
Completely heal the currently selected unit.
full-heal --unit <unitId>
Completely heal the unit with the given ID.
full-heal -r [--keep_corpse]
Heal the unit, raising from the dead if needed. If --keep_corpse is specified, don't remove their corpse. The unit can be targeted by selecting its corpse in the UI.
full-heal --all [-r] [--keep_corpse]
Heal all units on the map, optionally resurrecting them if dead.
full-heal --all_citizens [-r] [--keep_corpse]
Heal all fortress citizens and residents on the map. Does not include pets.
full-heal --all_civ [-r] [--keep_corpse]
Heal all units belonging to your parent civilization, including pets and visitors.

Examples

full-heal
Fully heal the selected unit.
full-heal -r --keep_corpse --unit 23273
Fully heal unit 23273. If this unit was dead, it will be resurrected without removing the corpse - creepy!

Notes

If you have to repeatedly use full-heal on a dwarf only to have that dwarf's syndrome return seconds later, then it's likely because said dwarf still has a syndrome-causing residue on their body. To deal with this, either use clean units to decontaminate the dwarf or let a hospital worker wash the residue off the dwarf and THEN do a full-heal. Syndromes like Beast Sickness and Demon Sickness can by VERY NASTY, causing maladies like tissue necrosis.