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BloonsTDClasses.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>BloonsTDClasses</RootNamespace>
<Configurations>Debug;Release</Configurations>
<Nullable>enable</Nullable>
<AssemblyName>BloonsTDClasses</AssemblyName>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<Optimize>False</Optimize>
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<Optimize>True</Optimize>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<None Remove="UI\Screenshot_2022-10-15_081340-removebg-preview.png" />
<None Remove="UI\UIAssets\AbilityAssets\AbilityActive.png" />
<None Remove="UI\UIAssets\AbilityAssets\AbilityNotReady.png" />
<None Remove="UI\UIAssets\AbilityAssets\AbilityReady.png" />
<None Remove="UI\UIAssets\Bloontonium.png" />
<None Remove="UI\UIAssets\ClassesButton.png" />
<None Remove="UI\UIAssets\Commander.png" />
<None Remove="UI\UIAssets\Etherial.png" />
<None Remove="UI\UIAssets\ExtraClassesButton.png" />
<None Remove="UI\UIAssets\Necromancer.png" />
<None Remove="UI\UIAssets\Pyrotechnic.png" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\net6\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Common">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\net6\Il2CppInterop.Common.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppNinjaKiwi.Common">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\Il2CppNinjaKiwi.Common.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\net6\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Common">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\net6\System.Drawing.Common.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Il2CppAssemblies\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="..\btd6.targets" />
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy "$(TargetDir)$(TargetFileName)" "C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\Mods" /y" />
</Target>
</Project>