RGFW v1.6.0 #84
ColleagueRiley
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This release has been focused on ensuring feature parity with GLFW, reviewing included features, and fixing bugs.
breaking changes:
RGFW_window_setBufferPtr
andRGFW_setBufferSize
withRGFW_window_initBuffer
,RGFW_window_initBufferSize
andRGFW_window_initBufferPtr
Also forces the user to run
RGFW_window_initBuffer
to allocate a buffervector
for raw mouse data (sopoint
can be used to get the regular mouse point)major changes:
all changes:
fixes:
WM_SYSKEYDOWN
andWM_SYSKEYUP
events (winapi)new features:
RGFW_window_center
RGFW_window_borderless
,RGFW_window_allowsDND
andRGFW_window_mouseHidden
for checking for argsRGFW_window_setMaxSize
/RGFW_window_setMinSize
winapi, useSetPropA
GetPropA
to get the window inWndProc
toggleFullScreen
if the window has no border (macOS)RGFW_window_focus
andRGFW_window_raise
RGFW_window_isFloating
andRGFW_window_setFloating
RGFW_getCurrent_OpenGL
RGFW_setXInstName
RGFW_window_setOpacity
RGFW_getTimerFreq
andRGFW_getTimerValue
RGFW_glRed, RGFW_glGreen, RGFW_glBlue, RGFW_glAlpha
RGFW_glDepth,
RGFW_glAccumRed, RGFW_glAccumGreen, RGFW_glAccumBlue, RGFW_glAccumAlpha
RGFW_glSRGB
RGFW_glRobustness
RGFW_glDebug
RGFW_glNoError
RGFW_glReleaseBehavior
RGFW_monitorModeCompare
RGFW_window_setIconEx
(allows you to set titleBar icon, window icon or both)RGFW_window_setBufferPtr
andRGFW_setBufferSize
withRGFW_window_initBuffer
,RGFW_window_initBufferSize
andRGFW_window_initBufferPtr
Also forces the user to run
RGFW_window_initBuffer
to allocate a buffervector
for raw mouse data (sopoint
can be used to get the regular mouse point)miscellaneous changes:
RGFW_ALLOC_DROPFILES
(it's not actually useful)RGFW_bool
, addRGFW_BOOL
macro for forcing an int to be boolCONVENTIONS.md
win->_lastMousePoint
What's Changed
New Contributors
Full Changelog: 1.50...1.60
This discussion was created from the release RGFW v1.6.0.
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