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I'm trying to modify the projection shader to take into account height. Right now the decals are stretched along the Y axis (IE up a hill)
If I change decalSpaceUV = decalSpaceScenePos.xz, it takes into acount height but no longer works on flat surfaces
The text was updated successfully, but these errors were encountered:
It is a very large decal with a scale of 50x50x50, so a simple rotation toward the hit normal is not enough
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I'm trying to modify the projection shader to take into account height. Right now the decals are stretched along the Y axis (IE up a hill)
If I change decalSpaceUV = decalSpaceScenePos.xz, it takes into acount height but no longer works on flat surfaces
The text was updated successfully, but these errors were encountered: