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index.js
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const score_board = document.getElementById("score");
const allOptions = document.querySelectorAll(".option-container");
const bg_pentagon = document.getElementById("bg-pentagon");
const selected_options_container = document.getElementById(
"selected-options-container"
);
const user_choice_container = document.getElementById("user-choice");
const house_choice_container = document.getElementById("house-choice");
const user_choice_image = document.getElementById("user-choice-image");
const house_choice_image = document.getElementById("house-choice-image");
const game_result_container = document.getElementById("game-result-container");
const game_result_text = document.getElementById("game-result-text");
const play_again_btn = document.getElementById("play-again-btn");
const rule_container_btn = document.getElementById("rule-container-btn");
const overlay_container = document.getElementById("overlay-container");
const close_rules = document.getElementById("close-rules");
const availableMoves = ["rock", "paper", "scissors", "lizard", "spock"];
let userChoice,
houseChoice = "";
let score = 0;
score_board.innerHTML = localStorage.getItem("stored_score");
allOptions.forEach((option) => {
option.addEventListener("click", () => {
userChoice = option.id;
// hide all options
bg_pentagon.style.display = "none";
// display result
selected_options_container.style.display = "flex";
user_choice_container.classList.add(`user-${userChoice}`);
user_choice_image.src = `./images/icon-${userChoice}.svg`;
houseMove();
});
});
// house move display
const houseMove = () => {
const randomNumber = Math.floor(Math.random() * availableMoves.length);
houseChoice = availableMoves[randomNumber];
// display result
house_choice_container.classList.add(`user-${houseChoice}`);
house_choice_image.src = `./images/icon-${houseChoice}.svg`;
setTimeout(() => {
getResult();
}, 1000);
};
const userWinnerEffect = () => {
game_result_text.innerHTML = "you win";
score++;
user_choice_container.classList.add("winner");
};
const houseWinnerEffect = () => {
game_result_text.innerHTML = "you lose";
house_choice_container.classList.add("winner");
score--;
};
// result display
const getResult = () => {
game_result_container.style.display = "flex";
if (userChoice === houseChoice) {
game_result_text.innerHTML = "it's a draw";
} else {
switch (userChoice) {
case "rock":
if (houseChoice === "scissors" || houseChoice === "lizard") {
userWinnerEffect();
} else {
houseWinnerEffect();
}
break;
case "paper":
if (houseChoice === "rock" || houseChoice === "spock") {
userWinnerEffect();
} else {
houseWinnerEffect();
}
break;
case "scissors":
if (houseChoice === "paper" || houseChoice === "lizard") {
userWinnerEffect();
} else {
houseWinnerEffect();
}
break;
case "lizard":
if (houseChoice === "paper" || houseChoice === "spock") {
userWinnerEffect();
} else {
houseWinnerEffect();
}
break;
case "spock":
if (houseChoice === "rock" || houseChoice === "scissors") {
userWinnerEffect();
} else {
houseWinnerEffect();
}
break;
}
score_board.innerHTML = score;
localStorage.setItem("stored_score", score);
}
};
// reset everything to play again
const playAgain = () => {
bg_pentagon.style.display = "block";
selected_options_container.style.display = "none";
user_choice_container.classList.remove(`user-${userChoice}`);
house_choice_container.classList.remove(`user-${houseChoice}`);
user_choice_container.classList.remove("winner");
house_choice_container.classList.remove("winner");
game_result_container.style.display = "none";
};
play_again_btn.addEventListener("click", playAgain);
rule_container_btn.addEventListener("click", () => {
overlay_container.style.display = "block";
});
close_rules.addEventListener("click", () => {
overlay_container.style.display = "none";
});