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Player.py
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from Card import Card
class Player(object):
"""Class object for representing a single player in the game."""
__slots__ = 'name', 'playerindex', 'Hand', 'Bid', 'Points', 'GamesWon', 'PointsThisRound', 'Tricks', 'RoundLeader', \
'HandIteration', 'ActionComplete'
AllPlayers = []
def __init__(self, playerindex):
self.AllPlayers.append(self)
self.name = playerindex
self.playerindex = playerindex
self.Hand = []
self.Bid = -1
self.Points = 0
self.Tricks = 0
self.PointsThisRound = 0
self.GamesWon = 0
self.RoundLeader = False
self.ActionComplete = False
self.HandIteration = 1
def AddName(self, name):
self.name = name
return self
def NextStage(self):
self.ActionComplete = False
return self
@staticmethod
def CardSortHelper(Hand, Suits):
"""Helper method for the SortHand method below"""
return all(any(card.ActualSuit == Suit for card in Hand) for Suit in Suits)
@staticmethod
def MidRoundSortHelper(Hand, SuitPlayed, SuitTuple):
"""Helper method for the SortHand method below"""
return all((SuitPlayed, any((any(SuitPlayed == card.ActualSuit for card in Hand), (SuitPlayed in SuitTuple)))))
def SortHand(self, Hand, TrumpSuit, SuitPlayed='', SuitTuple=('', '')):
"""Method to ensure the Hand is ordered black-red-black-red wherever possible"""
if SuitPlayed and not Hand:
return Hand
Hand = [card.SetTrumpSuit(TrumpSuit) for card in Hand]
if self.CardSortHelper(Hand, 'C'):
if self.CardSortHelper(Hand, 'D'):
if self.CardSortHelper(Hand, 'S'):
if self.CardSortHelper(Hand, 'H'):
if SuitPlayed:
return Hand
return sorted(Hand, key=Card.SuitAndValue, reverse=True)
elif self.MidRoundSortHelper(Hand, SuitPlayed, SuitTuple):
return Hand
return sorted(Hand, key=Card.SuitAndValueWithoutHearts, reverse=True)
elif self.CardSortHelper(Hand, 'H'):
if self.MidRoundSortHelper(Hand, SuitPlayed, SuitTuple):
return Hand
return sorted(Hand, key=Card.SuitAndValueWithoutSpades, reverse=True)
elif SuitPlayed:
return Hand
elif self.CardSortHelper(Hand, ('S', 'H')):
if self.MidRoundSortHelper(Hand, SuitPlayed, SuitTuple):
return Hand
return sorted(Hand, key=Card.SuitAndValueWithoutDiamonds, reverse=True)
elif SuitPlayed:
return Hand
elif self.CardSortHelper(Hand, ('D', 'S', 'H')):
if self.MidRoundSortHelper(Hand, SuitPlayed, SuitTuple):
return Hand
return sorted(Hand, key=Card.SuitAndValueWithoutClubs, reverse=True)
elif SuitPlayed:
return Hand
return sorted(Hand, key=Card.SuitAndValue, reverse=True)
def ReceiveCards(self, cards, TrumpSuit):
# Must receive an argument in the form of a list
self.Hand = [card.AddToHand(self, i) for i, card in enumerate(self.SortHand(cards, TrumpSuit))]
self.HandIteration += 1
return self
def MakeBid(self, number):
self.Bid = int(number)
self.ActionComplete = True
return self
def PlayCard(self, card, TrumpSuit):
Hand = self.Hand
SuitTuple = (Hand[0].ActualSuit, Hand[-1].ActualSuit)
Hand.remove(card)
Suit = card.ActualSuit
Hand = [
card.SetPos(i) for i, card in enumerate(
self.SortHand(Hand, TrumpSuit, SuitPlayed=Suit, SuitTuple=SuitTuple)
)
]
self.Hand = Hand
self.HandIteration += 1
def WinsTrick(self):
self.PointsThisRound += 1
self.Tricks += 1
return self
def GetPointsThisRound(self):
"""Function for use on the client side"""
return self.PointsThisRound
def GetPoints(self):
return self.Points
def GetGamesWon(self):
"""Function for use on the client side"""
return self.GamesWon
def ReceivePoints(self):
self.PointsThisRound += (10 if self.Bid == self.PointsThisRound else 0)
self.Points += self.PointsThisRound
return self
def EndOfRound(self):
self.PointsThisRound = 0
self.Bid = -1
self.Tricks = 0
self.HandIteration += 1
return self
def ResetPlayer(self, NewIndex):
self.Points = 0
self.playerindex = NewIndex
return self
def __repr__(self):
return self.name if isinstance(self.name, str) else f'Player with index {self.playerindex}, as yet unnamed'