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Run
ionic state reset
in the root of this repository -
Add certs to XCode like so
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Run
gulp generateXmlConfigAndUpdateAppsJs
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Run
gulp generateXmlConfigIosApp
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Open YourAppDisplayNameHere.xcworkspace in XCode
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Select YourAppDisplayNameHere 2 and target device
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Press Play button
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Remove any existing iOS project from the repo :
ionic platform rm iOS
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Check the installed plugins by running :
ionic plugins list
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If google play services are installed remove them by running :
cordova plugins rm cordova-plugin-googleplayservices
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If google plus plugin is installed remove that by running :
cordova plugin rm cordova-plugin-google-plus
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To remove the Facebook plugin, run :
cordova plugin rm cordova-facebook-plugin
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Once we are finished, add the iOS Platform to ionic by running:
ionic platform add ios
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Install the Google Plus Plugin by running
cordova plugin add cordova-plugin-googleplus --variable REVERSED_CLIENT_ID=com.googleusercontent.apps.1052648855194-djmit92q5bbglkontak0vdc7lafupt0d
Replace the client id according to the app you are building from Google’s Developer’s Console
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Download Facebook Plugin to
~/Developer/fbplugin/
by running$ git clone /~https://github.com/Wizcorp/phonegap-facebook-plugin.git
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Install the FB plugin by running
cordova -d plugin add ~/Developer/fbplugin/phonegap-facebook-plugin --variable APP_ID="225078261031461" --variable APP_NAME="QuantiModo"
Replace the app with your appid and name. Also make sure your bundle id is included in the Facebook App Settings.
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When we install both of the social plugins, they tend to override properties in
Resources/info.plist
file. -
Copy paste the keys after Facebook App id into your info.plist from https://gist.github.com/8d0473c5a6010581b937 . This will resolve all iOS9 quirks for ionic.
You have the choice to setup Bugsnag for your app. We recommend that you do because it helps to identify the bugs and we'll have better data to help you. We will be using CocoaPods for dependency Management in our iOS app.
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Install cocoa pods if you haven’t already by running
sudo gem install cocoa pods
. -
Run
pod init
inplatforms/ios
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Open the PodFile in
platforms/ios/ProjectName/Podfile
directory and add a pod’Bugsnag', :git => "/~https://github.com/bugsnag/bugsnag-cocoa.git”
. -
After adding the pod, run
install --no-repo-update --verbose
to install the required Pods. -
Add
#import "Bugsnag.h”
to yourAppDelegate.m
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Open
YourAppDisplayNameHere.xcworkspace
inxcode
. -
Open
AppDelegate.m
. In yourapplication:didFinishLaunchingWithOptions
method, register with Bugsnag by calling,[Bugsnag startBugsnagWithApiKey:@"ae7bc49d1285848342342bb5c321a2cf”];
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Open
Project Settings
>General
. CheckRequires Full Screen
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Open
Project Settings
>Build Settings
>Enable Bitcode
-> Set toNo
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Open
Project Settings
>Build Settings
>Other Linker Flags
> Add$(inherited)
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Open
Project Settings
>Build Settings
> (Select All and Combined Filters) >Add Header Search Paths
(Debug & Release) to"$(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include"
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You should be ready to go, so archive the project and upload it to the App Store with
bash generate_resources_fix_xcode_and_fastlane_beta.sh